Their similar style in play and strategic (WAR2) and Master of Magic (MOM) because of Many people compared this game to Warlords II Strategy game put out by New World Computing. Heroes of Might and Magic (HoMM) is a fantasy. # What is it? I hear the game is like MOM! MASTER OF MAGIC MAP EDITOR UPDATEUpdate this FAQ (HINT! HINT! George and Clay! :) ) Nice if I can get a evaluation copy so I can ***This will be the last update to the FAQ until The subject line containing the words "HoMMĪ MS-Word 6.0 version of this document is also Is not my native tongue), please feel free and Make spelling/grammatical corrections (English This FAQ, write sections that has not beenĬompleted, or have questions about this game, If you would like to contribute information to The information in thisįAQ are from personal experience, numerous Troops from one hero to another, buy the gameĪnd read the manual. MASTER OF MAGIC MAP EDITOR HOW TOTo know how to learn a spell or how to move This FAQ is not intended to answer questions The answers may not be complete, please feel Questions (FAQ) on the strategy game Heroes of Tips and address some of the frequently asked This quarterly publication is intended to offer MASTER OF MAGIC MAP EDITOR PORTABLEPlayStation 2 PlanetPlayStation 2 PlanetXbox PlanetPC PlanetNintendo DS PlanetPlayStation Portable PlanetGameboy Advance PlanetGamecube PlanetPlaystation PlanetNintendo 64 PlanetDreamcast Planetīegin Document. Still a decent title for strategy buffs, but I believe it requires a strong investment and long sessions.Heroes of Might & Magic FAQ | GamesRadar+ I don't lower the rating for this (I give a point when a music compels me to keep it on.) I mention it because, with the music off, I notice that the sound effects are mediocre at best. As for the music, I turn off the annoyance, like in 90% of games. I know, it doesn't help that I play in short sessions separated by weeks. The button for cycling is not that great a solution. In fact I never know who is defending a city, as there is no clean garrisoning system and cities are where I lose sight of my units the most. Possibly the most annoying is that I never know if I'm going to click on my wizard or on the city. I'm never sure on which hexagon I'm standing. I can't see bonus trees and magic bushes. Half the time I can't see enemy units, often not even mine. But let's face it: the real problem is that the graphics, as pretty as they might be, are an unclear mess when it comes to actual play. Another issue of mine is that the game is very battle oriented, to the detriment of exploration. It's the interface to use them that I find improperly adapted, tabs cluttered with hard to read texts and numbers, a microscopic, useless minimap, unintuitive series of clicks, and so on. In fact, in general, I like the features. Too many if you ask me, as it becomes perhaps overcomplicated, but what is of little interest to me is a turn on for others. Anyway, I did notice that the game offers plenty of these options, which is a good thing if they work (you'll check that in other reviews.) This addition to the genre has many more features than its competitors of the day. I'm happy enough when I find time for playing solo. I'm happy enough when I find time for Don't expect a review of the multiplayer options, the editor or the mods. Don't expect a review of the multiplayer options, the editor or the mods.
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